Relive the
Epic Battle
Enter the BattlefieldAn 18-day strategic odyssey

The war that defined an era is no longer a memory.
It is a choice you make, card by card, dawn after dawn.

Choose Your Side
A coin toss decides Pandava or Kaurava, just as fate decided it the first time. No one gets to pick their team; everyone learns to play the hand they're given.



Deploy Your Champions
Send a Warrior Card into the day's battle, face-down. This is the moment kids love most, the reveal.

Deploy Your Sena
Resources are finite. Spend too much on day one and the eighteenth dawn finds you empty-handed.



Wield Legendary Astras & Shastras
Mighty weapons, summoned by timing. An Astra held too long is worthless. Bluff, threaten, or commit.

24 Event Cards
A Bhishma-falls or Chakravyuha card breaks the tide at exactly the right moment, if you're brave enough to play it.


Claim the Battlefield
Highest total across Might and Dharma at the end of day eighteen claims Hastinapura and the game.
What's in the box
Every component tells a story

Warrior Cards
24 CardsThe heart of the game. Twenty four legendary warriors, twelve Pandavas and twelve Kauravas, each with unique power ratings and special abilities drawn directly from their roles in the epic. Arjuna, Bhima, Krishna, Karna, Bhishma, Drona and more.
How it works
Each player commands the 12 Warrior Cards of their side. One is deployed per battle, face-down.

Sena Cards
60 CardsYour army pool for the whole Mode: Padathi, Dhanurdhar, Rakshasa, Rathaa and Gajadala.
How it works
Each Duel, deploy at least 3 Sena cards with a total of no more than 15 LP.

Astra & Shastra Cards
24 Astras · 24 ShastrasMighty weapons, each with its own power and timing.
How it works
Deploy 1 or 2 per warrior, never more. A Shastra adds +5 LP when it matches the Warrior's icon. Reveal or withdraw all your weapons together.

Event Cards
24 CardsEach Event reveals the active battle and names the Warrior who fights it.
How it works
Shuffle the Events for your chosen Mode face-down into the Event slot.

Battle Mat
The mat holds the Event slot that reveals the active battle.
How it works
Keep the Score Sheet handy for LP, BP, Winner and VP.
Choose your battle
Four Modes of War
Four balanced Modes to match your time and ambition. From quick skirmishes to the Grand Kurukshetra Campaign.
Royals & Commanders
The perfect entry point. Command the mightiest royals and legendary commanders in 8 intense Events.
Pandava Warriors: 1, 2, 3, 4, 9, 11
Kaurava Warriors: 1, 3, 5, 6, 10, 11
Young Generals & Masters
Rise through the ranks. Lead the next generation of warriors, young generals and battle-hardened masters, across 8 pivotal Events.
Pandava Warriors: 1, 5, 6, 7, 8, 10
Kaurava Warriors: 4, 5, 7, 8, 9, 12
Legends & Destinies
The final stretch. Meet the legends and face their destinies across 10 decisive Events.
Pandava Warriors: 3, 5, 6, 8, 9, 10, 11, 12
Kaurava Warriors: 1, 2, 3, 4, 7, 8, 10, 12
Advanced Mode
Play all 24 Events as one long Grand Campaign. Shuffle all 24 Event cards into a single deck and play them out of number order. Setup, battle and scoring stay the same.
Withdraw Rule: before a battle starts, a player may withdraw from an Event by discarding 3 LP of Sena. With fewer than 3 LP of Sena left, you cannot withdraw and must play the Event.


The Gathering
Your grandfather told this story to me when I was your age.

A grandfather and his six-year-old, cross-legged on the rug. Values transmitted not through lectures, but through the weight of a card handed over.

The Gathering
It's not just a game, beta. It's why Arjuna hesitated and why he chose to fight anyway.

A father and his six-year-old, cross-legged on the rug. Values transmitted not through lectures, but through the weight of a card handed over.

Products
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